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George Pantazopoulos <the### [at] attbicom*killspam*> wrote:
> With this, you can use a HDRI environment map as a light source
> to realistically light a scene by simulating the lighting coming from the
> environment.
How this is done? Simply using the regular radiosity algorithm in POV-Ray?
Or is there a new algorithm for this as well?
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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